Snapzilla, Blogging, RSS, and Second Life

Last month, I developed a Second Life Workshop and came across an interesting web 2.0 problem. The workshop is comprised of many small layered activities that participants complete as they build up the knowledge and skills in using Second Life.  I wanted the participants to be able to document their exploits as they worked through... Continue Reading →

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Second Life for education – the minor divide

I have been asked to prepare a workshop for students enrolled in an E-Learning management course which provides an introduction to Second Life. The objective is to provide students with a basic level of competency in navigating SL such that they can explore and discover some of its educational possibilities. This relates to a larger... Continue Reading →

Second Life – Bringing it to the educators

Background I am working on a research project where we are trying to work out how CQ University can make use of 3D immersive environments to improve learning experiences for students. Second Life has emerged as a major player in the world of immersive 3D environments and has a considerable following in terms of application... Continue Reading →

Second Life as a cameraman

From the creative side, my involvement with the machinima project has mostly centred around the audio aspects, camera work, and some writing. I spent some time working out how to use the camera views available in SL. When you are using your avatar, that is your avatar’s view, however by holding the Alt key down,... Continue Reading →

Second Life as a film studio

I have not been blogging as I go, and so the start of my blog posts are recollections and may be a little fuzzy. Some time ago, we were discussing how we could leverage the reality aspects of SL for teaching materials. At the time we were working on a Financial Auditing course and looking... Continue Reading →

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