Second Life as a cameraman

From the creative side, my involvement with the machinima project has mostly centred around the audio aspects, camera work, and some writing. I spent some time working out how to use the camera views available in SL. When you are using your avatar, that is your avatar’s view, however by holding the Alt key down,... Continue Reading →

Second Life as a film studio

I have not been blogging as I go, and so the start of my blog posts are recollections and may be a little fuzzy. Some time ago, we were discussing how we could leverage the reality aspects of SL for teaching materials. At the time we were working on a Financial Auditing course and looking... Continue Reading →

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